Yep, same here. In his bat flip Moment. Think the next was Harper in one of his moments.
Well you could always play the mode for fun.
I ripped 30 packs and got a Lindor. I didn’t pull a single LS diamond out of hundreds of standard packs last year, so I’m pleased.
Yeah you get stubs and XP for the individual moments, and then there are basically “programs” that if you complete you can get cards and such. For example, there’s a Willie Mays “career” series of moments that will net you an 87 Mays card when you complete.
The greatest baseball game ever made used what is essentially directional hitting. I played it online a ton, and there was definitely a skill gap.
Pretty sure Ramone said last night that they won’t.
Yep. I’d like to see the game just embrace MVP style hitting by improving directional and dumping zone.
I’m sure he’ll get a Signature Series card at least.
I wanted him to leg out that ground ball so bad. What a legend though, and an awesome moment watching him get that send off.
Can’t wait for that Ichiro SS card.
This will always be the case with these card collecting game modes. Madden, FIFA, 2K...there are always a small group of cards that become popular in the community due to the meta that develops. At least the MLB devs are providing as many high end options as possible this year. Even if lineup variety is only a little better, that’s still an improvement over Immortals.
I can’t remember, but is there an option to immediately restart a moment if you fail or think you will? In other words, are you able to restart a moment without having to go back to the menu to load it up again?
There has to be a degree of rng tied to location when it comes to pitches or else a player’s stick skills will override the pitchers attributes and people will start throwing darts with a 60 OVR pitcher’s third pitch. Maybe it should be toned down, but it needs to be there, even for the great pitchers.
Dont know how I feel about the spamming penalty, but if it isn’t huge and takes a lot of spamming to really kick in, then I doubt I will care that much. But I need to see the execution.
Do you have any examples in mind? I only think of 99 players as among the elite at their position, not necessarily THE best. And ultimately, does it matter that much? The overalls are an indicator, but you should always be paying more attention to the individual attributes anyway. And this is especially true since 99 is obviously a hard cap.
1. Dismissing a salary cap type mode by arguing it is basically the same as events is one of the dumbest things I’ve continuously seen pushed on this board. How do you not understand the difference?
2. A salary cap mode is just an option. It doesn’t violate the spirit of Diamond Dynasty any more than BR does, and you don’t have to play it.
Ive always liked the idea of salary cap or similar modes in ultimate team type games because they still allow you to pick from any player you have, but it helps level the playing field and adds some strategy in building a team. I hope they add that at some point.
One of the biggest myths in baseball is that if guys like Harper start bunting or slapping singles the other way, teams will stop shifting. No they won’t. They will see every instance of power hitters not trying to smoke a ball 450 feet as a victory. Coaches, including Joe Maddon, have said as much. At most they will make adjustments, such as having the third baseman play down the line, which is already done. I’m not saying the shift needs to be banned or limited (not yet at least), but the notion that it’s so easily defeated is ignorant.
I’m most excited for Moments, MtO, and the numerous QoL changes to Diamond Dynasty. I just hope hitting online is improved and fastballs are relevant again.
I actually wish hitting was only directional, like in MVP.
I can’t get over all of the QoL improvements in DD. I don’t know if I can even play DD in 18 any more after seeing all of that. And Moments looks great. Lots of variety in missions.
I understand the players’ frustration, but I understand teams’ desire to move away from offering a ton of years and dollars to guys at or near 30, or to guys who really don’t have a high ceiling on their potential value (Moose). As others have said, the solution is going to have to come with changes to team control (and the ability to manipulate service time). Maybe shave off a year or two of service time as well as when players become arbitration eligible. But I do think players have to understand that teams simply don’t want to commit to players for a decade or more these days, as they have come to understand that they will eventually be paying much more per year than what they are getting in return. So maybe 5-7 year deals with higher AAV will become the norm for first year FA’s in the future.
It’s basically The Show’s version of solo challenges in other ultimate team modes like Madden, which is what I figured it would be. Definitely a welcomed addition for me. I’m glad they will also be adding recent “moments”, including for the 2019 season, to keep things fresh. The in-game mission tracking is obviously a big deal too.
My guess is it’s the new “season mode.” I’m thinking the screens we have seen where you pick a “tier” (like contender or underdog), then team, then difficulty is the start of the mode. I wonder if there are specific commentary and “storylines” that appear throughout the season depending on the tier you pick and how you are performing. This is all just speculation.
Prager U made the video, but the person speaking is the author of a Ty Cobb book that came out a few years ago. Looking at his bio, he used to be an editor at Sports Illustrated and wrote for Rolling Stone and New York Times. I don’t see anywhere that he’s directly connected with Prager. There are some other videos posted by different sources with him talking about similar things on YouTube.
Yeah, at least initially. He hit a homer in his first game as player-manager.
The strategy involved with pitchers hitting only developed as a result of pitchers being dead weight in the lineup. Since pitchers suck at hitting, with only some exceptions, and teams not really motivated to make them better hitters, the outcome is managers trying to mitigate their uselessness (sac bunts, double switches, pinch hitting). This isn’t really an exciting basis for a “strategy.” And these things are largely automatic (even something like a double switch), so whatever excitement could be created by their being used is undermined by their predictability. At the end of the day, if teams and players have no interest in pitchers becoming competent hitters, then I have no interest in watching them try to hit. I’ll take more interesting at bats and more good hitters having their careers extended over the loss of this “strategy.”