Who needs Jordan Hicks when you’ve got Austin Gomber!
Yep. This is working as intended. This is how SDS has decided to balance out player ratings and other game features with a user’s stick skills. It’s the eternal sports sim developers struggle. But since we get a peek behind the curtain with the feedback after each swing, it causes a kind of dissonance when we see that we “should” be awarded a hard hit ball but the system chooses otherwise. SDS likely just considers it a necessary evil when it comes to zone hitting. I guess for me, so long as I feel like, when viewed overall, my input and my player ratings matter more often than not, and I’m having good games and winning when I feel like I should, I can look past it. But I’ll have to see what I think when I get a lot more games in.
I threw one yesterday with him too...but it was in rookie and against the Padres. I was doing it for the Mariners Team Epic. Think I struck out 22.
Pretty sure the March NPD came out a few days ago and said that 18 has the best launch in series history.
I don’t see why they would take that into consideration for an in-season upgrade. That should only matter for a player’s initial rating.
I will remember you
will you remember Schimpf?
Don’t let your Schimpf pass you by
Schimpf not for the memories
Weird that they added Tyler O’Neill, who debuted like a week ago, but not Jordan Hicks.
I play on a tv and I endorse the changes. I imagine the changes will be mostly in line with what they tested in BR two weekends ago. It didn’t turn the games into strikeoutfests or anything like that. Most people will adjust and do fine.
It’s too easy to make contact, but not necessarily easier to make good contact, because of the PCI issues and because contact hitters don’t seem to be as effective as they should in general. This is why so many people use Gallo and Schimpf. Power is so effective that you can make less than good contact, and the ball will still be hit hard.
I was watching the Cards game a couple nights ago and Jim Edmonds was talking about his approach at the plate, and he was saying how usually he would go up there just looking for fastballs and would often just let breaking balls go, hoping they were balls (I’m sure this excludes when he had two strikes or if there was a hanger). His overall point, because I think he was talking about this in the context of Jordan Hicks, the reliever who can hit 102, throwing several sliders, because his point was that no matter how hard a guy can throw, MLB hitters can eventually get your timing down, so the good pitchers have to be able to keep you off balance.
The point is, MLB hitters want the fastball, because it’s typically straighter and it’s what they’re looking for. So it’s what we should be looking for when we’re batting. But the way the game currently plays, the fastball is barely threatening, so we’ve gotten used to looking for off speed stuff low in the zone instead. This is hitting in reverse. If fastballs become more effective, we will see the pitchers who throw hard but also have a wipeout slider become more like their real life counterparts. You’ll have to look for that fastball and react to (or not react) to everything else, rather than the other way around. If you’re getting beat by high cheese, then you’re going to have to sit on the high cheese. That’s the way it is in real life. And that’s how it should be here.
I’ve lost my ability to detect sarcasm on the Internet.
Pretty sure Madden has had this problem in the past with bronze and silver players being more useful than a lot of gold or higher players at certain positions due to speed being overpowered.
Trout is still the best player. Someone having better stats for a period in April doesn’t change that (although last I checked, Trout still lead MLB in fWAR). You could potentially say Villanueva is having the best season so far, but that’s different.
“And Harper isn't batting .300, don't see him getting one.”
Isn’t that an option in Play Now?
Overall I’m pleased with the changes.
I’m pretty sure the plan was always to give him a day off before and after his pitching starts, at least initially, and to experiment with a six man rotation.
And to the extent you are talking about him starting at DH as well and not just pitching, you realize he hit two home runs against the Indians, one of which was off Kluber.
You can’t. I assumed you meant not-DD. I personally consider DD an online mode even if you’re playing the CPU. If you meant things like vs CPU or Conqust, then I agree they probably should leave HoF and Legend speeds alone.
Well at least with offline modes you can adjust the pitch speed slider (assuming it actually works - I’ve never messed with it). So even if they did bump it up across the board, you could at least have a fix to get it back where you like it.
The CPU is easy to strike out. Especially on All Star and below. People here aren’t talking about pitching to the CPU. They’re talking about pitching to other players, or being pitched to themselves.
I once saw Bartolo Colon hit a homerun.
There’s a big gap between “striking out everyone nonstop” and “striking out almost no one ever.” Guess which one better describes online play right now?
On default all star it is still slower than it was last year. At least to me.
Oh I agree. I’m just not sure what that poster’s point was in bringing up Gallo’s home runs other than to say that may make him a viable alternative to Votto. It obviously shouldn’t, but it does in the Show, and that’s the problem.