The issue is player lock. I’m going to harp on this until someone at SDS acknowledges it.
Yep. This is the problem. Wish it was talked about more. It seems to be a player lock issue more than anything.
There are two things I’d like to see added with regards to offline play to help encourage playing with a variety of lineups that aren’t tied to the old way of grinding.
1. Offline BR. Madden’s Draft Champion has had an offline mode since it was introduced. Add that to BR, but with reduced rewards.
2. vs. CPU challenges. I’d like to see more reason to play 9 inning games and just play to win them, rather than to get a certain amount of doubles. Maybe every month new challenges could be added where you play the CPU with your team at different difficulty levels. But instead for always facing the standard teams, maybe you could play against special teams like Yankee Legends, or the 2019 NL and AL All-Star teams. These could even be structured like Moments. Maybe some will have “salary caps” that force you to restructure your team like Events. Just something to give you more reason to play without forcing you to get doubles with Daniel Nava.
Moments get you stubs, xp, packs, players, program points, and things like the Topps now vouchers, which will be used to get Topps Now packs when they release. I have no idea what you mean by “won’t count toward Diamond Dynasty.”
And you talk about not feeling satisfaction but relief when you complete a moment, all the way advocating for a return to last year’s programs? My god. Programs were 10x worse with this. Although maybe you got immense satisfaction out of playing the CPU in Coors on Rookie for hours on end. I’ll take the struggle with Mays at the Polo Grounds over months and months of that.
Hard disagree. They just need to fix the difficulty.
I take it you went on Fangraphs and realized you were wrong?
Don’t base your conclusion on results. Look at things like PCI size, pitch speeds and pitch location. Veteran when you’re player locked appears to be different than veteran in other instances. I say this because I am still having success when player locked (for the most part), but the observable differences seem noticeable.
Just to push back on this a little, I did two attempts of the Andruw Who? mission last night, and I completed it on the second try. 4 of my hits were home runs, and all triggered no-doubter animations. So I don’t know if power is specifically “nerfed” as some think. I just think player lock is screwing with the difficulty in general.
I said it once and I’ll say it again: the issue appears to be player lock related. Because I notice the same difficulty discrepancies when I do player lock games in MTO. Moments that have you control the team are also easier than the player lock ones. I really wish SDS would address this one way or the other.
The Diamond versions are special editions called Future Stars, and just like legends and flashbacks, they don’t get IE boosts or attribute upgrades. The Live Series versions will probably release as high bronze cards, and will be updated as the season goes on. I don’t think the FS cards will affect much, because no matter how good they do, they likely won’t be increased above a low gold rating.
I just don’t buy that explanation at all. And I almost never accept conspiracy theories like SDS secretly scripts gameplay and whatnot. The discrepancy is observable. It isn’t just based on not being able to hit homeruns.
I still maintain that this is a player lock issue. I did another player lock game in M2O the other day and the PCI for the player was noticably smaller than when I play a regular game in the mode. Really wish they would issue some statement on this. It’s really strange.
This game isn’t anywhere near garbage.
It ain’t perfect, but I agree this year’s game has felt like a big step up so far.
Yeah I’m not sure why they went back to the large pci size for All-Star they had for launch last year. Did they think increased pitch speeds would make up for it.
The main “problem” with M2O is that by tying DD rewards to it, they have invited people to view it only in terms of its return on investment. The mode itself really has nothing to do with DD. It’s just a unique season mode that they decided to tie some rewards into if you win it all. I’m sure this was done to encourage people to actually play it and also to encourage people who may not otherwise play DD to give it a chance by giving them some rewards if they win. But ultimately a lot of people are only going to judge it based on what rewards they can get and how fast they can get them, making it a means to an end rather than its own stand alone mode.
Very surprised there’s been no official comment on this yet. It just seems so obvious that each Moment is harder than the stated difficulty, due to pitch speeds and PCI sizes. If the difficulties mean something different in Moments, then I’d like to know that for sure.
For some reason I’ve been crushing it with Jonathan Villar.
You’re probably just getting used to this year’s hitting changes, like I assume a lot of other players are starting to.
Just hit another home run with Carpenter in a May 2 game.
All x. And two of them were against Kenley Jansen, including the Weiters home run.
I’ve played about 5 or six games in MTO on Hall of Fame, and I have two home runs by Matt Carpenter, one by Paul Goldschmidt, one by Marcell Ozuna, and one by Matt Weiters. Moments is messed up though. This has been discussed at length.