Before I get to my point I want to first say that online hitting this year is so much better than it was in 18.
For the most part, hitting is pretty good. However, one thing that MUST be fixed soon is the incessant lineouts.
You know there is an issue in online hitting when good/good, or good/squared up is not as effective at producing base hits versus getting jammed and getting a bloop single. Being late and getting jammed is consistently producing more base hits than squaring up a ball. How backwards does that sound?!
I cant help but feeling that same RNG aspect to hitting this year that I felt last year. With pitch speeds increasing and PCIs being very small in DS and up in RS, it is infuriating when you do square up a pitch only to have it produce line outs and warning track shots.
Which leads me to my next point about online hitting; Give power hitters their power back!! I'm starting to worry that SDS making HR/9 no longer a sim stat, is really effecting online hitting and in a negative way. I played 4 RS games last night and had numerous squared up fastballs and breaking balls that would either die on the track or would be a bullet to an OF.
I love the challenge of the game this year. But If the game is going to be this challenging, you MUST reward great PCI placement and timing....Because that isn't currently happening in online play.
SDS biggest challenge is finding balance. How do you create a game that rewards user input but also produces lifelike results?
Hitting 100+ mph line outs all the time is just as bad as squaring up and popping up all the time.
For starters, they need to get rid of the ridiculous check swings in this game. They also need to turn most of these foul tipped swings into swings and misses.
In regards of how they should reward squared up swings, they really need to make it harder to do. Then when you hit a rocket and get a hit you feel good about.
People feel cheated because it’s just way too easy to square up and stay in an at bat in this game.