You must have Javascript enabled to view this content.
12 628 Active 9 months ago

Remember the first years of Diamond Dynasty? Back when the players were fictional, and the purpose was to build up their attributes before they expired. In those days, games were won on skill & guile. What an amazing concept DD was... create your own team, design your own uniforms, and play against others who've done the same. You could set options such as no quick pitch, balks on, no strike zone, etc. You could switch the DH rule off & on. You could set different lineups against RHP and LHP (I understand some of these features are coming back, but I'm not done yet).

Then, DLC took over the world. Now DD has become a wearisome race to end up with the same players on your squad as everyone else has on theirs, in order to compete. This requires throwing down additional real life cash, and/or playing the game for 40 hours/week... difficult to do with a job and a wife. Not to mention the monotony of it all. There are +/- 5 different versions of the same player ("flashbacks" galore). You're forced to play offline in order to accomplish some missions.

These days, every hit is either a home run or an easy fly ball... unless, of course, it's a line drive off the pitcher.

Hot ground balls through the infield will still result in your runner from 2nd sliding into 3rd for no apparent reason.

Did I mention we constantly see all the same players? Over and over and over again? It seems like 90% of the teams I see online have the same players. It's grown wearisome beyond belief.

Of course, I completely understand that there are consumers out there who will happily come out of pocket for additional content and possibilities, and this is tremendously beneficial to SDS, who will use some of the additional revenue to treat us to content featuring Ken Griffey, Jr., Aaron Judge, Bryce Harper, et al. That's all well and good.

I am just bored out of my mind of seeing all the same players all the time... and being expected to acquire those same players in order to compete the way I could back in the old days when I didn't have to spend so much time & money on the game. It's all become so sterile.

I suppose it would be possible to bring some variety back to the game, if the developers were to get truly creative with it. (Dumping a few more legends and flashbacks into the game isn't the solution... everyone will just end up striving to acquire the same players). Perhaps something like Franchise Mode, or a League, would help. It would be tricky, but putting a certain number of gamers into a pool, and only allowing for one of each card to be available in the pool, but allowing for trades (including trades for stubs, maybe?) or add/drop players, etc., would prevent the monotony that has become DD. That way, no two rosters would be alike! Other factors that would lend to a gamer making roster moves could also be the "happiness" factor that's featured in Franchise, or a team chemistry indicator that affects players' attributes, or other such ideas.

I don't know. In my humblest of opinions, it seems something has to be done, lest this game just feel like another money grab every year. I've been playing every year since '11, and I know some reading this have been playing even longer. I did pre-order this year's game, but I'm not even excited about its release as I used to be in past years. Maybe it's just run its course for me. Maybe SDS needs a serious competitor (a la MVP Baseball). I don't know. This is all just my $0.02 that could be completely overlooked by everyone... but hopefully not. I would just love to see someone make The Show great again.

2/12/2019 10:06AM PST

 This requires throwing down additional real life cash, and/or playing the game for 40 hours/week... difficult to do with a job and a wife. 

You're going to complain that a game attempts to maximize revenues and/or attention from it's users?  Are you unaware of how the video game industry works?

You're forced to play offline in order to accomplish some missions.

Other than the Conquest missions and those requiring teams being beaten on a certain difficulty, I'm unaware of any other missions that REQUIRE CPU play.  

Did I mention we constantly see all the same players? Over and over and over again? It seems like 90% of the teams I see online have the same players. It's grown wearisome beyond belief.

It's almost as if crowdsourcing has determined who the top cards are and everyone uses the best available cards.  Outside of making the best cards more or less unobtainable except for a select few (thereby angering the rest of the fan base), I fail to see how one would combat this.

2/12/2019 10:50AM PST

Tl;dr

I got bored.  Time for some mindless CPU grinding. 

2/12/2019 11:27AM PST

That novel wasn't totally without merit. 

I think it would be a cool addition (for MLBTS20) to have like a monthly "Fantasy League" where one would enter into a random (or not-maybe by RS rating?) league on the first of the month and participate in a fantasy draft of LS cards (or even legends-maybe depending on the month-by birthday or record setting performance-they could headlight the month like RS rewards) and everyone that was corralled into that particular random league would be able to play against each other (all having different rosters) for the entirety of the month and there could be rewards (like RS) and little packs or stubs or bonuses along the way (here's a "Gold Choice Pack" for your 10th victory in the league) etc. 

That would increase online play and then you would really find out who has the better user input without using the "he has all the better cards" complaint.  I've heard many on here say that they truthfully enjoy the BR drafting experience, and I think this is another way to capitalize on that.  

In summary,

Create Monthly Fantasy Leagues (random entry or based on RS rating etc)

Have rewards during that month for playing those in said online league (a la the iFeller/iWilliams Program)

Have RS style rewards at the end (top shelf cards/boxes of packs/ etc) based on record (or whatever)

Repeat every month with new legends/rewards/flashbacks and of course, a new draft.

 

JMO

2/12/2019 12:24PM PST

I miss how you could name your players. I always had Marvel / DC hero names. I wish that was still an option. I did hurt thouh to only be able to keep a real player for like 10 games. Even the fictional ones were like 30 or 40 games. I thought it was fun though.

2/12/2019 12:27PM PST

You're going to complain that a game attempts to maximize revenues and/or attention from it's users?  Are you unaware of how the video game industry works?

I very much acknowledged this point in my original post.

the Conquest missions and those requiring teams being beaten on a certain difficulty,

Thank you for supporting my point.

It's almost as if crowdsourcing has determined who the top cards are and everyone uses the best available cards... I fail to see how one would combat this.

And I'm glad you're happy (very happy, apparently) with the way things have been since 2015. As I mentioned, perhaps this game has just run its course for me. I believe some creativity could be implemented to avoid the monotony of the game, but if I'm in the minority on this view, then of course it won't happen. I'm fine with that, just bringing in my $0.02.

2/12/2019 4:45PM PST

Cool story, bro.  

2/12/2019 4:55PM PST

Real players > Fake players

2/12/2019 5:34PM PST

Your league idea is possible now through simple communication between players.

 

We could have a 30 team draft with 25 rounds. 

2/13/2019 5:43AM PST

LMAO. You mean the Immortals, or Finest?

 

2/13/2019 12:02PM PST

But they're all real players so...

2/13/2019 12:30PM PST

Most of the names in the game are real, but IMO too many of the immortal and finest inflated attributes make them unrealistic, or fake. 

CAPs are completely fake players.

Gallo and Schimpf are fake players in '18

And all of these fake players happen to be the best and most popular players in the game, lol.

2/13/2019 12:38PM PST

Join the conversation

Please login here to join the conversation.