Simple Question: Would you grind vs. the CPU on higher difficulty levels if there was a stats multiplier?
For Example, if you play on All Star your stats are x2. If you play on Legend your stats are x3. Therefore if a mission calls for 40 Homeruns you would only need to hit 20 if you play on All Star difficulty.
Of course this multiplier would not apply to stats like innings pitched.
Grinding on Rookie is so boring and provides zero challenge. Incentivizing folks to play on harder difficulties would be a welcome change. Am I way off base here?
Isn’t that pretty much how these card collecting modes are supposed to work?